Moreover, each character feels distinct in their attitude, motivations, and interactions with the world. Layla’s vampire ex-boyfriend is a snack that turns your enemies into snacks. Each character has two abilities on cooldown in addition to an ultimate ability that recharges by killing bad guys. It would be easy to dismiss Redfall’s four characters as class archetypes their spread of abilities makes them all equally suited to solo or support roles. She’s a med student with witchy powers and an ultimate ability that lets her to summon her absolute snack of a vampiric ex-boyfriend for assistance. (Unfortunately, co-op wasn’t playable in a recent 90-minute hands-on demo with the game in New York.)įor the demo, I played Layla, whose drip and attitude made her the obvious choice for me. In fact, Smith encourages players to play the game solo first, and to invite friends for an encore performance. Yes, Redfall incorporates co-op elements, but like other Arkane games, it’s a solo experience first. Redfall is definitely not a horde-based co-op shooter akin to Left 4 Dead or Warhammer 40,000: Darktide - studio director Harvey Smith has already stressed that. The closest thing I can equate Redfall to is an expansive immersive-sim sandbox that attempts to keep its narrative front and center. After playing Arkane Studios’ Redfall, I was left somewhat puzzled about how to classify the strange new co-op shooter spawned from the minds that brought us Prey and Dishonored.
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